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Ok if anyone else is having this issue, I found that they've made a fix for it on Unity 2020.2 however there is no fix for Unity 2019.3 as from...
Still stuck on this, cannot work this out at all
More on the error Invoking UnityLinker with arguments: -out="H:/Development/Wobbly Life/Temp/StagingArea/Data/Managed/tempStrip"...
Ok been trying at this for hours now, 1 thing I found out is turning off Mono stripping fixes it, and putting it back on causes the error. So at...
Hi, I'm not sure what I've done to cause this, but finding it hard to work out what has gone wrong. Unity 2019.3.13f1 Failed running C:\Program...
It has made the editor a complete nightmare to work in, we upgraded because the previous version had issues where duplicating objects made all...
Hi, My team and I decided to upgrade to the latest final version of the Unity 2019 engine and we've noticed quite a few horrible things which...
Did anyone fix this as I'm still getting around 40k - 100k active constraints. I think it has something to do with Joints and Kinematic Objects...
Did anyone solve this, I too am having this issue in Unity 2019.3.5f1
Hi, Making an open world game here and having a little issue with performance. I've split my world unity smaller scenes which I then load and...
We decided not to use the new render pipeline stuff because of the constant crashes
Yes I can back this up to, I've done the exact same ironically. I use a lot of additive / multiple scenes and the editor crashes loads as well as...
Haha, yeah. I actually figured this out on the day I posted it, but couldn't delete the post. Thanks though
Hello, Second time writing this as my first post was deleted as it was in wrong forum, if thats the case again please just move it to the correct...
Hello, I am looking to develop a multiplayer survival game like 7 days to die / The Forest / Ark. However I have a concern about networking as...
Just been trying to simulate it using State Synchronization which is a bit jittery at the moment but once I put in a jitter buffer as well as a...
Hello, thanks for responding. I'm not sure I understand, does this work for pushing rididbodies around?
Hello, I have been studying Networked physics for my game and have stumbled upon multiple ways of handling it, one being Snapshot Interpolation as...
Yeah been looking through that for some time, I always get stuck at one point and thats depending if the server has authority over every players...
Ah yeah that makes sense. Have you ever tried networking physics, there doesn't seem to be much on the topic. Just wondered how games like Human...