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Very cool! Thanks for sharing, Mike. I'm curious about this assertion you make: > More recently tried using NativeWebSocket, but encountered DX...
Thanks @jimmya. How do you view release notes for more than just the most recent release on the asset store? I couldn't find any on the...
Seeing this in my game made with Unity 2017.2.0f3 and an iPhone X running iOS 11.1. [IMG] The top and bottom ~1 cm of the "world" background, of...
Here's a link to my post in that category for people who might find this later
Semi-related, it's peculiar that even without the Performance Reporting service enabled, the Xcode project still gets a setting called...
Hey y'all, This is a continuation of this forum post over in Analytics, cause I couldn't find this category I recently signed up for Unity Plus...
Excellent, thank you @ap-unity
Trying on 2017.3.0b3, instead of 2017.2, I get a slightly more descriptive error. This is all on OS X Sierra, 10.12.6. TlsException: Invalid...
This Unity Answers question is the only other place I can find anything like this mentioned, but it wasn't ever resolved.
Hey y'all, I apologize if this isn't the right forum category for this, but there is no category for the Performance Reporting service, and I...
So this is coded into the utility script just for those specific meshes? Why is it also scaling the thickness of the plane, extent.y, by 0.1? I'm...
Hey @christophergoy, thank you for the kind words & help. Ah, that makes sense why they're appearing at eye level then! Alright. I'll keep...
Hey y'all, Here's a video I just recorded of what I've made so far. Comments & critique welcome — I'm a Unity beginner, I'll take all the...
Have you tried doing the rotation setting in `Update` instead of in a coroutine? What's your reason for not updating it every frame?
Hey Chris, thanks for the reply. The model is just using a Standard shader. Here's the relevant snippet that isn't working for me: GameObject...
@jimmya @christophergoy thank you for all of your work and patience. Special thanks for the ARKitRemote work as well. Faster iteration cycles have...