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@jbooth Thanks for the reply. Tried reverting - it did absolutely nothing, and also some of the meshes are no longer assigned to the meshfilter -...
I've upgraded my project to 2019.1 (not any scriptable render pipeline, just the old default one), and suddenly all my onebatched objects became...
Could someone explain to be the basics of using a multi-tile terrain in the new 2018.3 terrain system? I'm working on an RTSish game and would...
So with the new terrain, it became really hard to hand-paint the splatmap with any of the brushes. Where before I could use the "Target Strength"...
Hi, I'm having lots of problems when trying to build my game with il2cpp framework, when I use tmpro. Any standalone build configuration, as long...
I have an issue - if I set a parent object to limit the decal display in "Limit To", it no longer draws on the unity terrain, even though the...
Ah, thank you for the specific response! That's coming from the Experilous MakeItRandom asset - I believe it's by now deprecated in the Asset...
So, whenever I try to build my project with il2cpp as backend, I get crashes when trying to run the standalone. The resolution window shows up,...
Hi everyone, can anybody help me? I have an issue related to navmesh which took me all day to find, and I'm completely lost and broken. I think...
It works now, I had to remove it completely from the project, and add both the new Allegorithmic plugin and re-import CTS from scratch.
Will CTS work with the new HD render pipeline? At the moment, with the newest version - entire terrain shows up as unshaded pink for me.
I also tried adding the separate Substance importer and the project still won't compile with CTS present. Is there a fix for this, already?
Fantastic! This just saved me 95% troubles related to wheel colliders shooting my cars into space whenever they hit something undesirable. Thanks...