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Sorry, one more question. Is there a way to reference NodeEditorWindow.current.Repaint(); from within the node context rather than its editor? Or...
Hah! Right, of course. I just meant better than manually creating them. NodeEditorWindow.current.Repaint(); worked!
Could it be window a focus problem? Maybe the running of the coroutine pulls focus away from the editor window?
Nice! That worked great (much better than creating a dummy GameObject with a MonoBehavior). The only issue is that when control shifts to the next...
I've been trying to implement this, but a coroutine requires MonoBehaviour, and of course the node is a ScriptableObject. In general, I think my...