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Ok I think I figured out. I updated the texture FilterMode to Bilinear and added anisoLevel in my extension method. Additionally, I replaced...
Hello again, I tried to post on your forum, but it won't let me ("Forbidden. Please enable JavaScript"). As I said in my previous post, I'm...
As you suggested, I'm trying to convert the LUTBlending.cs file from URP to Build-in. At the very end of the method "UpdateBeautifyLUT", I...
Hello there, I have a quick question. I am using the PPSv2 version (Build-in render pipeline) and maybe I'm blind, but I could not find any...
Hi, Unity 2020.3.5 / Built-in I tried to install the last version (2.7), but I get the following error messages after importing files from...
Hi there! Unity 2020.3.5f1 - Built-in render pipeline - Latest version of Better Lit Shader (1.07) I get the following error message whenever I...
Hi mewlist, I did some additional tests today on a brand new project, and I was able to reproduce the issue simply by adding a 3D object with a...
Hey mewlist! Great asset, I am using it with the Post Processing Stack v2. But it seems to be incompatible with volumetric lights:...
OS: Windows 10 Home GPU: Nvidia GTX 1080 Unity version: 5.6.1 MCS version: 1.6.4 Rendering path: Deferred Hi, I downloaded the latest MCS Male...