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I have a simple setup for my scene in unity. There are two planes as walls and three cubes as pillars. The floor is also a plane with scale = 3....
Hi all, I want to download and show an image in 3D space (and not in canvas) maintaining aspect ratio. For this purpose, I created a Plane and...
Yes, I thought of that approach, but then, for every new animation added, I will download all of them again. and I want to avoid re-downloading...
Thanks for your reply. I am successfully able to store the animations in assetbundles, store it on server, download it and retrieve the...
I have found this question asked multiple times but none seem to have an answer to fix it. Basically what I want is - I have a few assets to an...
Bump.. Any help?
Say for example, I have my app ready with few animations. Now, is there a way I could code so that, I could create .fbx animation files and keep...
Cool.. So to summarise for anyone visiting this thread, (by priority below I mean, net effect will be visible of) Priority 1 -> Higher Layer...
Yes, I am aware of the masks. I do have masks set for head, upperBody and lowerBody. So with Base.weight = 1 and Actions.weight = 0, actions has...
If say I have multiple layers in my animatorController: head, upperBody (everything above waist), lowerBody(everything below waist) and fullBody...
This utility looks promising.. Will try it!
Pre-load will not have any affect really for me as I am creating audio clip at runtime by downloading data using WWW.GetAudioClip() and once the...
Thanks Darrin for your reply. Will wait for the add-on. A couple of queries: - How do I make sure I get notified when the add-on gets published?...
Any update on that 1 min workaround thing? That works for me, but restricts me playing 2 audio files one after another immediately.. It...
Any update on this? Any workaround for timebeing?
I am creating a WebGL build. In my javascript file, I have a variable with data of type Uint8Array. I want to pass that value to Unity C# as...