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I read a post somewhere a couple of days ago where people were talking about getting Visual BASIC 2022 working with Unity. I've lost the post, I...
Hi there. Many years back I wrote a small top down driving game, it didn't release anywhere but it taught me a lot. I used Monogame which had a...
Hi there. I'm thinking of writing some tools for designing boxes to be cut from wood. There are a few box creators online, they're simple when...
Hi there. I've just been messing about with a small representation of a solar system, planets revolving around a sun, moons around the planets....
Hi there. Is there anything that can be done to speed up compile time? I'm currently working on something that has about 20 scripts and prefabs,...
Under what circumstances will a child object block the destroy call on a parent? I have some code which has been working fine until I added a...
The quads with a simple texture is what I need, I'm thinking old radar screen with blips, not representations of the objects. Well, maybe, but...
So I'm trying to follow a web page with some entity examples, very simple stuff. I've setup a simple quad prefab, I only need position and...
Hi there. I'm having some difficulties controlling an effect in the OnTrigger routines. If the 'other' object is destroyed the On..Exit doesn't...
Hi there. Apparently I shouldn't use emmisionRate anymore, I should use emmision.rateOverDistance, emmision.RateOverDistancve, etc. but if I...
Hi folks. I need to give my player a radar overlay on a 3d game. I'm currently using a culling camera with everty gameobject having a child...
I did and it didn't work, but I might revisit them.
Thanks Joe. Source Control? From what and where? What does that do?
(I would give you the exact Unity version, but Unity has just thrown a fit and I can't. 2020.1.4 something or other. I have a project that needs...
Hi, could someone please let me know how to stop a canvas border flickering when I move the main camera? Preferably remove the border all...
Hi there. I'm really struggling trying to find a simple Async examples that makes sense and works. I'm finding references to all sorts of things...
You star, no idea how, must have been me, the camera was set of depth. No idea what that does and no idea why I selected it! Thanks again. Back...
Coroutines seem not to be the answer. My loop which is proved, with variables which are correct, doesn't do very much and the updating.scene...
Well this is a new one. While working on this project that creates thousands of data points, I'm having a problem with the screen. All the...
Hi there. I do realise the whole basis of Unity is a cracking, somewhat automated frame rate and fixed physics and all that good stuff. But, is...