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Closing and re-opening the scene view fixes it, thanks! But just for completion (Unity 2021.3): the underlying cause is that the skybox only...
FWIW, the following approach gave me great performance on NVidia GPUs as well as very-high-end mobile GPUs (Adreno 650 from Quest 2; it didn't...
Sorry for the necro post. Unless I'm missing something, a fast way to completely skip running the fragment shader is to emit a constant like...
Excellent trick, thanks! Instead of Physics.IgnoreCollision(), you can also use more layers. Let's take the minimal example of two layers A and...
More precisely, it seems fine if I call `SetBuffer` again in the next `OnPreCull` event, which also avoids the missing frame problem. Doesn't it...
I'm seeing the same thing. Thanks for writing a follow-up! A few precisions from what I'm observing on my side: the ComputeBuffers seem to...
For anyone reading this much later: even with a single submesh, I am not sure if there is a guarantee that all vertices are shaded before any...
I've got the same issue of Resources.Load<SteamVR_Settings> returning null, for me in the editor. It shows up in the SteamVR plugin and the...
We don't control how big the RTAS will be; it is made from a soup of trianges coming from an external source. And we're not experiencing any...
Hi all, A general question about the RayTracingAccelerationStructure exposed for scripts: I have a use case where I need to rebuild at regular...
I am trying to build a CommandBuffer that sets a custom render target (with two color buffers, for a MRT algorithm). But I would like to keep the...
As a concrete solution, here is an editor script that adds commands "Play" and "Stop" to the context menu of the AudioSource objects. It's quite...
While we're at it, a throw-away script that locates all usages of the built-in Sphere mesh in all assets---simple enough to be quickly edited. If...
I tried that, but the call to Compress() fails if it's done after Apply(makeNoLongerReadable: true). And thinking a bit more about it, such an...
Hi, I'm trying to load textures at runtime coming from some external source, but I'm not managing to use Texture2D.Compress(). With this code,...
If the Visual Studio extension or PIX are too heavy or too unreliable, have a look at https://github.com/arigo/ShaderDebugger .
Hi all, I made a shader debugger that some people might find useful (for pixel shaders only right now): https://github.com/arigo/ShaderDebugger...
It works if you update the camera position in OnPreCull().
This is quite an old question with various responses, but I failed to find one that works. Here is an approach that worked for me, including with...
Hi all, With Unity 2017.3.0f1, building any project in non-development mode but with the "Copy pdb files" option doesn't seem to help getting...