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@Korczu I'm having the same issue, it looks like a unity bug. Have you found any workarounds so far?
Hey @jorundtm, have you found a solution or a workaround for this problem?
I'm experiencing just the same issue mentioned in this topic, but "Optimized Frame Pacing" doesn't help. Testing on Samsung Galaxy Note 20 Ultra....
Hey guys. I faced a lot of memory allocations using Fingers scripts due to excessive foreach usage on IEnumerable/ICollection variables. I'm...
Just found a similar issue in a discord - FingersScript.GestureLevelUnloadOption.Nothing; - this is what I needed :)
Hey guys! I'm having a weird issue with SwipeGestureRecognizer. The level is lazy-loaded from several scenes dynamically. And after the first...
Hey, cool asset! The main reason to buy it for me is the fact that unity's URP post-processing is not so good on low/middle mobile devices. From...
Had the same issue after BSOD - only complete unity re-installing with manually removing Unity folders in C:\Users\username\AppData\Roaming helped
I'm using Unity 2018.2.10f1 with default lightweight pipeline asset. The issue that I faced in my project is easily reproducible on a clean new...
I found the the workaround: use HandleUtility.GUIPointToWorldRay instead of camera.ScreenToWorldPoint.
I have the same issue with Camera.current.ScreenPointToRay. Have you found what's wrong?