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I'm having this problem too! At first I did get a bug in the debug mode (That when I was searching if the renderers sharedmaterial maintexture was...
Thank you so much! I assumed something was wrong with my setup since everyone elses screenshots from the shader graph shows the normals in the...
Hello! I've been searching high and low across the internet to understand why my normal maps look red in shader graph. I found an old answer that...
I understand! All that makes perfect sense and it does seem like I had a setup like that, (the daily reward got called instead of the ad reward....
I had to go into the project settings folder and change the unityConnectSettings manually. Not sure if that will help you too, but you could...
I just updated to 2018 too. Ads work in editor, and randomly after build. isReady is always true in editor, and true every 5 clicks or so in Xcode.
No, I haven't done any changes. The ads do come back randomly after a while, and they always work in editor. I only use IsReady() to debug. Should...
My Unity ads have stopped working in an already published ios and android game, that was working fine up until now. Do I have to update some ids...
Is the save effected by it being a development build? My save and load worked great the first two times I tried turning the game on and off, but...
Well, this feels stupid, answering myself only minutes later. But in case someone else needs a similar solution: I simply moved the part where...
Hello everyone! I'm currently setting up a scene to randomly create characters. And it works fine, textures and blend shapes generate randomly....