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I'm still struggling with this issue. More facts that I've noticed so far are: * No issues on PC/Mac with NVIDIA graphics, * I have same...
I have unexpected weird situation on my webgl build. 1.I got extremely low FPS (<20 FPS) on startup 2. Once I resize window. , I can get normal...
+1, for above URL, Safari, FF is pretty much fast like a few sec. but on Chrome it takes 10+ sec. Same for my game build too.
My game is WebGL game that runs on Facebook canvas. Anyway , the game suddenly fails to load from this morning, and now it seems to be working. I...
Hi, I have a WebGL based game made unity . It's already in service and has been about 9months. As of date 6th.June (Today) , the games fails to...
Working like magic! Thanks for great support.
Hi, I have a issue with WebGL build under load balanced socket.io servers. I have a AWS hosted socket.io server and I want to scale out by...
I have 2 issues 1. Lastest Best HTTP socket.io doesn't work on Unity2018.1.0f2 Sample Socket.io failed with array index is out of range error....
Hi, Here's my situation. -Client : Unity 2017 , Best Http pro using Socket.IO module. .NET4.6 Experimental , WebGL build. -Servier : node.js...
*Entering play mode takes 1~2 minutes randomly. *Only happens on Windows, not OSX. *Making any slight changes(like toggling game object active),...
Here is my situation. 1. I need to play video on my webgl project. 2. The video should come with extra downloading (asset bundles), not from...
Hi, I recently upgraded from version from 1.9.9 to the latest. My project is Unity5.5.0f3 ( the latest) uses socket.IO and works fine with 1.9.9,...
My case is like this: 1. Playerprefs in WebGL works fine when there's no iframe involved. I can see indexedDB created in inspector on Safari,...
I like it better if there's a function for estimating returning rate for the current paying line setup.
HI, I also finished setting up iOS EveryPlay with Facebook SDK for Unity. But when I tried to share on facebook, I also got Invalid sso_key...
Hi, I installed facebook sdk for unity and everyplay sdk, and I successfully login and share on facebook on my Android device. but when I first...
Hi Terry, .runningTime =0.0f instead of setRunningTime doesn't work either. I got same error. and even removing runningtime makes same error....
Hi Terry. I tried 4.6.4p4 and 4.6.7p1 with usequencer latest free version from Usequencer official website link. Here's my situation. I have...
Hi Terry, my project is on unity4.6. I have some sequences in the scene and play them with Usequencer.Play() in the script when a collider...
It seems old cache server doesn't work with Unity5. I was tryng to download new cache server 5, but the cache server downlod link is broken....