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From this thread: We don't expect to target .NET 6 in Unity soon. We are working on it though, see this link:...
.NET 6 was just released. Interestingly, the diagram in the linked article depicts Unity as using .NET 6! Is it a mistake or has the dream come true?
I had a feeling hard-coding 0.01 seconds is bad practice. Thanks! ;)
Has anyone found a proper solution? I don't have ReSharper.
Has the status changed yet?
Easy fix without messing with loops: jump to nearly the end of the clip just before playing it. aud.pitch = -1; aud.time = aud.clip.length -...
https://bip-studios.itch.io/aquashot Water polo like you've never seen before. Dominate the pool in short, action-packed sessions. AquaShot brings...
:(
Good to know. At the end of the day, no visual editor can replace raw code.
This is a bug and someone already reported it. The best we can do now is vote on the issue to get Unity's attention and wait for a fix. Vote here...
Same on 2019.3.4f1 on Windows 10 EDIT: I suggest moving this thread to the URP forum as this is most probably a bug in URP. Another edit:...
I ended up rewriting the ShaderGraph as a regular shader. What was your workaround?
@Elringus Thank you so much! I write shaders using ShaderGraph. Do you have an idea how I could tag my shader with the "MyCustomPass" tag (link)?
In regular shaders, you can add pass tags like so: Tags { "LightMode" = "MyCustomPass" } How do you add them in ShaderGraph? I'm using URP...
I tried all workarounds mentioned here in 2019.3.3f1 and none of them worked. What I ended up doing was updating to 4f1,which fixed the console...
I'm having the exact same problem with Unity 2019.3.3f1 (URP)
I did two days ago. Case 1224795. It includes this error and an additional, possibly related bug.
Same here. My project was originally created in 2019.3.0f6 HDRP then upgraded to 2019.3.3f1 HDRP.
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Serializing private fields is a very common and recommended practice in Unity. Unity doesn't allow you to construct your own MonoBehaviours, so...