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Thank you. I was expecting something like this. I was little confused about how "Rebuild From Project" works, now the info in the brackets makes...
Hi everybody, how do you guys go about optimizing UMA size for WebGL? I have created the most basic dummy scene using "UMA\Getting Started"...
This solved the problem but the fact is I am running this on 2018.4.10f1 LTS so this problem might be there for longer. That's really mind...
Thank you! .. I am going to give it a try and I will be back with results. Best, Andrej
I have managed to run one of the legacy examples with bunch of minor errors. [ATTACH] So this is the first time in last 3 days I see a UMA...
Thank You. I am starting to run out of ideas at this point. Seems like UMA cannot find files from the library or asset bundles (tried asset...
Hi Jaimi, I have started working on the client's project yesterday and since then I was not successful building newest UMA 2.9 for WebGL. I...
How Unity Dev. team approach a task priority assignment ? There might be ton of "low priority" tasks that might have high impact/effort ratio...
I don't know how it fixed it self (maybe after exiting Unity) but the only problem that I suffer at this point is motion blur interference. I...
Unfortunately this forum doesn't seems to have a voting system so I will write a reply. With WebCL you could do all the crazy stuff you couldn't...
Hi Everybody, so I have figured out the cause of the lighting inconsistency and view-like dependency (check my post above). It looks like it only...
Thanks for tips. I didn't saw much difference before but I got some light leakage I set it back to 1. The Linear mode was the cause of brightness...
I took the master yesterday. Watch the video to see what kind of light instability I am talking about. Cascaded version looks the same but it...
Hi everybody, I have finally have a time to try SEGI in my project. I have to say I haven't really checked the code yet but my assumptions about...
Thanks for the reply. I didn't actually studied the code much yet. It looks like I cannot really use it in my project. However I am die hard coder...
That's a problem .. Maybe there is some other method for voxelization .. I wasn't thinking the voxelization is based on geometry shaders .. why...
I need this running on WebGL 2.0 .. so no compute shaders. However they don't seem necessary. So compatibility wise not a good idea.
Hi Sonic Ether, How important are the compute shaders ? You cannot accomplish that using standard shaders ? I took a fast look into the code...
Hi Sonicether, I know how you feel I have been chasing my dreams like you too and ended up giving up after two years of full-time work to realize...
Hi Guys, I am developing interior/exterior arch. design tool and the whole scene is dynamic. Unfortunately the interior lighting is missing...