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Hey @andymilsom If the addressables implementation performs a lookup for handle when we pass the result, what happens in the scenario when the...
@unity_shane Thanks for the update. I will look into this approach and will have to run a check for every label, but I am hopeful that with some...
Thanks @unity_krista ! I'll spend some time on my end to figure out other alternatives to my approach and potential ways to further split the...
The use case is pretty standard actually, and I believe it would make sense for many content heavy products. I will start by giving you some...
Thanks a lot TreyK-47!
Hello, Pinging again here since I really need the help. My project is still in the early development cycle and has over a 1000 assets, out of...
The problem I face is in identifying the updated assets in my remote non-static groups on the client. In the current addressable implementation,...
Yes, I am getting the same error. I get this error and the app stops responding and ultimately crashes after getting this error. Since our older...
There is a change mentioned in Android 11 release notes related to Heap Pointer Tagging....
Yes, but this issue seems to have surfaced back with the release of Android 11. Our application is registering the majority of these crashes on...
I am using Unity 2018.4.2f LTS. I recently migrated to IL2CPP Scripting backend to support the 64-bit architecture requirements from Google Play...