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Will it stop the animation to the endFrame
Heads up when i switched Unity5.5.0f3. Like to know how to solve it ASAP....
Hi, I have enabled BLE (Beacon check) in my application, it find's the Beacon device when the App is run Actively but it doesn't anything while...
Web page load failed: WebHandler; url: ; error:The operation couldn’t be completed. (NSURLErrorDomain error -999.) Throws exception when trying...
Hi Aurimas, I did that after game initialised, but its not working...:oops:
Hi, I want start the game on Button click event from windows store app. Right now I made windows store build from unity Imported to visual...
if(Input.GetKeyDown(KeyCode.R)) Like this
Check out with shaders..
Add that in mesh renderer as second material.
I love the music.
if(controller.animation.Isplaying == false) controller.animation.Play("swim"); Add this line where ur playing
function OnTriggerStay (col : Collider) { var controller : ThirdPersonController = col.GetComponent(ThirdPersonController); if (controller !=...
bool animationbool = false; function update() { if(animationbool) controller.animation.Play("swim"); } function OnTriggerEnter (col : Collider)...
Make it as triggerstay instead of triggerenter.
Is every light has same name?
Hi, Friend. Just one thing, to do if (Input.touchCount > 0) { speed = 100; }else{ print("I am Updating?") speed =...
public bool credit =true; public bool EnergyPack =false; public bool DamageBoost=false; Skype: Santhana.bharathy@indianic.com
I Thinking you working with Vector3.Distance Why can't use raycast with colliders(So you can avoid the rigidbody) Skype: sanbharathy
Disable the Render After its over
moveDirection = new Vector3(Input.GetAxis("Vertical"), 0, Input.GetAxis("Horizontal"));