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Perfect. Thanks! Sorry, I didn't see the linked thread in my research.
See below for my current shader. I have a separate input for alpha as I'm generating the alpha programmatically and I have a static texture that...
Ahah. Thanks! I was using an Arial font that I think came built in - 'Library/unity default resources', but that must be missing the extra glyphs....
Awesome. Thanks!
@visoft.tov Did you ever find out exactly what *smooth* reflections are, and how to enable/disable them? In your understanding, if my reflecting...
I let this go for a while, focusing on other problems, but I'm still seeing this in 5.3.5f1. I'm not sure whether this is a bug or a problem with...
I have a webgl project using ugui. If I add a trademark character (™) to a text component it displays fine in the text box and also in play mode...
I'm building to WebGL, now on 5.3.5f1, and there's no noise when running in the browser. The noise is still there in the editor though.
I'm writing a custom alpha cutout shader because I want to have a material texture for the visible parts, and programmatically generate the alpha...
I have a shader which uses the standard surface lighting model. I need a custom shader because I need to be able to change the transparency with a...
For the record, in case anyone else runs into this, here's what happened. After installing Python 2.7 I was no longer able to build to WebGL, as...
@PlatformSix I don't think that's actually true. See here: http://forum.unity3d.com/threads/supressing-mipmap-warning-on-webgl.337720/#post-2185669.
One more update. I copied the entire project folder onto another computer with the same hardware specs, installed the same version of Unity, and...
Just tried a couple more things, without success. I removed the system version of Python, and updated to 5.1.3p2, but I still get compile errors....
I'm getting an error when trying to build any project in WebGL. I'm on 5.1.3p1 but the error also appears on 5.1.2f1. Building has worked for me...
Good to hear. Thanks!
I'm having issues with the appearance of my objects in Safari on a Mac. Everything looks nearly identical, and correct, in Firefox and Chrome on...
This solution worked for me, in the meantime: http://answers.unity3d.com/questions/993114/webgl-moduledonotcapturekeyboard-true-or-modulekey.html
Hi Troy, Did you find a solution to this? I've just been working on the same thing. I found this:...
I've tried the modifications to the standard shader that I mentioned earlier...