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Hello guys I want to announce to you the "baked" version of the Old Fund environment working on any Unity version, based on Standard...
Sorry, as I said before- asset is not supported and needs to update. I have that in the far plans, but at the moment it is unavailable, unfortunately.
hey sharedingskin. Thanks for the attention to the good old asset, sorry for the no support. At the moment we are busy working on the game- but...
Hey Sorry, asset is not supported with the new Unity version, that was a reason to remove it from the store before the next update
do you use our patched tools or original? can you sent me your .json file? it must work in 2017.3 And what version of substance painter did you used?
Thank you, man, it is very motivating
Thanks, I have plans to make this (or similar) shader works with 2018. And of course you can use it whatever you want ;)
RELEASED! https://assetstore.unity.com/packages/3d/environments/urban/old-fund-106248
we wrote a small break down on 80.lv , please follow the link https://80.lv/articles/how-to-model-and-texture-architectural-scenes/ [ATTACH]
tweedie, thank you, I will make a video soon.
Mister-D, thanks for reply. Everything is done by layering materials using masks (on a uv map). A little later I'll record a video about how it's done
Hello, guys, I have a little update. [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] 360 panoramas here...
[ATTACH] Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. View panorama on...