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Atmospheric scattering is pretty good actually, but light shafts seems wrong to me in states when sun is visible or not. Tested it on 5.4. I also...
To test out new motion vectors, I made a small update for motion blur made by Keijiro Takahashi. [IMG] So, here's attachment of updated package,...
You can call it from "_CameraReflectionsTexture" in shader.
I modified lighting .cginc files and added a camera which render reflections only. I multiplying it by ssr mask and subtract it from rendering...
@Charkes, you have a really good SSR system, but when I tried to use it in different lighting conditions I had some problems with combining it...
I'm baking ambient occlusion maps and multiply it by IBL, instead of using unity's default ambient light. So indirect shadows in most cases are...
Now i'm working on photo mode which is pretty similar to gran turismo. Realistic motion blur with adjustable shutter speed based on frame...
It's not actually skybox, it's a hemisphere with panoramic hdri texture. I'm just using it just for test to understand that IBL works...
Playing around with image based lighting [IMG] [IMG] [IMG]
Well, I thought shader works should be in programming thread. I'm sorry if I'm wrong.
Almost finished car shaders. Full realtime IBL (diffuse, specular, reflections), no any bake or additional lighting. Just HDR environment(single...
Continue working on ibl/car paint shaders [IMG] [IMG] [IMG]
working on realtime IBL stuff [IMG] [IMG] [IMG] [IMG] [IMG]
Hello. I'm working on Image Based Lighting, based on Nvidia's example GPU gems 2 Chapter 10, and I had some problems with porting shader in unity....
Temporaro, i don't see reasons why it wouldn't work with lightmapping. If range fits in ARGBHalf and RGBM format, it would work. nixter, if you...
Hello there! Me and Nose made possible to get HDR realtime cubemaps in DirectX9 mode using rgbm encode, and we want to share it. Here's webplayer...
I would like to learn more about rendering in DefaultHDR texture format. Visually, it is no different from RenderTextureFormat.Default, and I...