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Glad to hear you're still working on Animancer and potentially weaver. I have also used UltEvents in the past which still to this day does what...
*Ahem* As the gods bear witness, I, haywirephoenix, graciously accept this decree to upload String-O-Matic to Github's storied archives. I vow to...
Hi :) Is Weaver still worth getting? I see it hasn't been updated in a while and wondering if something else has replaced it? It seems invaluable...
SOMMecanimModule.cs now has a filter list. [spoiler] Another nice and easy addition for the future could be text fields to specify the...
@Cobo3 if you'd like to put it on github I'll fork and start adding the changes I'm making. Currently adding the filterList to the mecanim...
This version also includes the animation controller layer names and sub state names (fullPathHash) [spoiler]
I modified the SOMCSHarpHandler.cs to include the Animator.StringToHash ints. It will automatically add them to all lines that the Mecanim module...
This is still a great asset and the pro version is now free. In newer versions of unity some of the changes broke the menuitem shortcut but the...
Thank f for that <3 works for me in (latest TMPro 3.0.6, unity 2022.3.8f1) Issue still hasn't been officially resolved in 2023
Bugfix for NullReferenceException on ObjectPicker.cs (resulting in empty static methods list in object picker in Unity 2022.3) Replace all...
Right click inspector tab > Debug - then you'll be able to assign the terrain data.
Amazing stuff. I need this! Any chance I can have a go?
I see, thank you so much.
Is it correct that I cannot assign a static System.Action to an InputEventDelegate, I have to create a separate action and invoke it first? Adding...
I understand your logic here. I guess it depends on context and how many Ticks the sequence is running for but BT2's "if" and "if/else" totally...
I'm really enjoying PandaBT, I love how clean, simple and intuitive it is. Having access to the tick rate is an essential feature. I changed the...
Ah thanks, I missed that they both weren't buttonDown, causing the single frame chance issue. As you mentioned this only works in one direction....
I'm also interested in this, could use some help. The documentation only covers if both buttons are pressed together exactly on the same frame. If...
Currently having trouble getting VirtualMouseInput to support world space canvases while using the SoftwareCursor. The positioning of the virtual...
Thank you for keeping this project alive. I gave SI a little mention on the EXR github (hope you dont mind) since they're exploring adding a...