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Hello! I've faced a bug that easily reproduced. There is a very simple scene: MainCamera, Canvas with sprite on it, simple MonoBehaviour script...
Hi! I've reported the bug: (Case 1160846) XRSettings.eyeTextureWidth and eyeTextureHeight are incorrect at Start() in Windows Mixed Reality...
Porting my project from SteamVR to WMR I've faced issue with determining of RenderTexture's size at time when 'Start' methods of my scripts are...
Hi everyone! I had added some functionality into OpenVR SDK source code and built my version of openvr_api.dll. Now I wish to run my Unity...
Thanks bgolus! It's sounds little bit complicated from my point of view, I expected more simple way on other level of abstraction. But anyway,...
Hi guys! As we all know, VR engines makes some "shifts" of eye's cameras to achive stereoscopic effect. In very high level of abstractions it's...
Adding code of both approaches. 1) Create intermediate Unity's texture from DX11 Buffer Native plugin's code of creating DX11...
Hi, community! I'm quite new in Unity and absolutely new in shaders, DirectX and so on. But I have to research and implement some not usual...