A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I don't have a project handy at the moment to test this out, but something like this should work. If the object gets spawned a lot though it won't...
I'm not sure if this is the best way of doing it and I haven't fully tested it yet, but it seems to work....
Are you using it with MapMagic? I was getting really bumpy terrain for quite a while and I finally figured out it was because if you "Add"...
I'm using Voxeland with MapMagic, and I'm trying to generate Voxeland Objects within tunnels carved through the terrain with mode: absolute....
Ahh thanks for the heads up before I ended up deep in a place I don't want to be! It looks like it works! I was digging around trying to figure...
Thanks @Nyarlathothep that really got me moving in the right direction! Since I'm doing my playback testing in a client unconnected state I was...
tl;dr: What is a good way to record Dissonance voice activity for later playback in a completely new session? I'm adding a session recording...
Unity 2018.2 renamed the Texture2D/Texture2DArray constructor variable mipmap to mipChain, so just changing each line like this: From: Texture2D...
I'm trying to implement something like a remote desktop application, and right now the focus is on Windows. Regardless it will only be for Unity...
I'm calling Voxeland.data.ToByteArray() to serialize Voxeland for saving and sending from the server to clients. I do this in a separate worker...
Sorry about that. I think some of the shaders didn't fully recompile on my end. I updated the code with a working solution.
I don't have much experience with MCS, but was trying it out with Unity 2018.1 and got a few shader errors. Most noticeably the eyes were messed...
I just upgraded to 2018.1 and also see the cloud issue. The solution here seems to have fixed it for me, or at least fix the shader compile...
Edit: I think I've figured it out. There were a few issues. One was my VRInputPoitner was being removed from PowerUI's Input update loop...
I don't know if this is related, but I ran into an infinite loop issue when adding land blocks with MegaSplat integration. I traced it down to...
New in Unity 2017.3 https://docs.unity3d.com/ScriptReference/MeshCollider-cookingOptions.html Physics: Exposed MeshCollider.cookingOptions....
I haven't tried Megasplat yet with the new release of Voxeland, but I did try it on the Gitlab beta and I also got black textures far away. My...
First you need to tell Voxeland to generate around a tag, rather than around the player's camera: voxeland.genAroundObjsTag =...
Got it! It looks like to do what I want to accomplish I'll end up using a combination of techniques. Neat stuff. I also see what you meant...
I'm learning Archimatix and have gone through some tutorials. I am quickly coming to the realization that there is more than one way to do...