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FYI, user also updated his review to 5 stars after we were able to correct the lighting in his scene.
The UV Overlap warnings can safely be ignored, as it is not causing any lighting artifacts or inconsistencies in all of the testing that I've...
I'm sure we've all been there when moving animated doors. So many times I've been building out levels and moved the "parts" of an animated...
I just threw that together quick for the video. I'll have to see if I have the scene still. I could probably throw together some rooms though,...
To anyone who bought my old deprecated asset from like 5 years ago, shoot me a message with the invoice number and I'll get you a free copy of the...
side by side comparison finished, and even just tested in VR and game. There is really no discernible difference in visual quality. Have to say...
just to complete the circle, in case anyone else ever has a similar issue after converting TGA files to PNG. we found that when using ImageMagick...
yeah, I started over and added the -flip and it appears to be working correctly as well. I'm doing it slightly different though and through a...
actually, no not really. looks pretty damned good. I'm still testing though. Now I won't feel so bad if I add a ton more models into the pack :D
yep, I'm testing right now as well, just made a project and converted everything and it brings the textures from 8.16GB down to 2.62GB. Pretty...
FYI, I just tested this manually using magick, and it worked correctly even without adding -flip. Granted, I just did a single file as a test...
could probably just try doing the smaller crates asset, rather than the full toolkit. Would be faster for importing and testing. Then if it...
I'm trying to make sense of your variable replacement in your command string, so bare with me. I've never used imagemagick before, but it looks...
Can you post the commands that you used for converting? I also spent a few hours last night converting files and testing lower texture...
I'm not yet sure why your conversion is offsetting it. But if you look at the atlas for that material, you can see how your conversion is...
ah, I just noticed that you said that even if you don't scale down the texture's size to 2k it was still happening. Let me do some testing and...
in your conversion process, as you're resizing the TGA files from 4k to 2k when converting to PNG, are you also resizing the existing PNG files to...
can you tell me a bit more about what you're trying to do. I know that this asset is huge, being that it has almost 6000 prefabs in it (mostly...
I haven't tested specifically with URP, but the process is the same for converting the materials. Just select the URP render pipeline and hit...
It is made for base Unity. However, I have tested extensively with using the built-in material converter in Unity and all materials convert...