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Probably best to wait for the DOTS 0.5 release before digging too much into it, as things will probably change by then, I just hope that it won't...
Thanks a lot, it's working! I've just lost the Hue Variation feature, I'll try to investigate further to try to get it back but for now it's all good.
Hi! First I want to say that I love the asset, it looks great! I'm trying to use it on a DOTS based game, and I'm having errors with the Hybrid...
Hi all, When using CreateEntity from an EntityCommandBuffer.Concurrent, it returns an temporary Entity if I understand it correctly, which can be...
Yep it's what I'm currently doing with a NativeHashMap, I'll stick to this solution for now! Thanks guys!
Thanks, I just tested with the updated version but still having the same error: ArgumentException: The component of type:CellReservedData has...
Hi all, Is there a way to prevent multiple systems to add the same component to an entity using the EntityCommandBuffer? A sort of TryAdd instead...
Hi all, I'm probably missing something but how can I send a NativeArray to an IJobProcessComponentData from an entity ISharedComponentData....