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@JustBeanUnity any update on the multi threading issue with the build modes?
I have the exact same issue.
I've already mentioned it in a previous post, but it seems evident that setting Code Optimization to "Runtime Speed" causes the build process to...
Dammnit its paid! Why is these feature forgotten??? @Xiangting_Su
I ran another build but changed the Code Optimization from "Runtime Speed" to "Shorter Build Time" . Build completed in 21:15 (LITERALLY 5 TIMES...
I don't understand, is the "Linking build.js (wasm)" a single core process? This is what I saw in task manager, clocking around 40 min and still...
Hey, I just tested it with "Shorter Build Time" setting and it does seem to work. It took like 30 mins in the first build and now almost instantly...
Are you sure? I just tested it in 2022.2.16 and it is still the SAME!
Hey brendan, after applying this fix for iOS 15 I get a new error. The game runs normally after closing the error. Looks like something audio...
I'm trying to understand here, with the new emscripten version does this mean that this is how it's gonna be from now on, or are there efforts...
Maybe its cause of this? https://forum.unity.com/threads/unity-webgl-poor-rendering-performance-on-ios-16-x-safari.1398580/ To answer your...
I don't think that addresses the issue we are facing, its a different bug.
Can confirm it still doesn't work in 2022.2.6f1. Build reaching almost 1:30 hours and my PC was slowing down really bad. Reverting to 2022.1.22f1...
Lol, i was making a multiplayer game when i got stuck and came here. The mistake i made was i was reloading the scene everytime the client...