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My solution is caching the Library folder by using git.
It turns out that its a problem about gamma correction, I manually pow(normal, vec3(2.2)) in Substance surface shader, then the normal is correct...
Unity[ATTACH] 3dsmax[ATTACH] Substance Painter[ATTACH] The shading code is pretty simple: return max(0.0, dot(normalize(i.normal), float3(0, 0,...
Finally, fixed this problem, in my case, it was due to a gameObject that has two RectTransforms in prefab, the solution is just to remove the...
Same issue. Unity 2018.4.1f1
Unity version:2018.2.15f1 Entities version:0.0.12-preview.20 EntityManagerInspectorBUG.7z is the project to reproduce it, open Entity Debugger...
Entities version:0.0.12-preview.19 [ATTACH][ATTACH] [ATTACH][ATTACH]
what if multiple clients? In my opinion, host executes 20 logic frames per second, notifies results/input to all clients as it executes.
Second world can be used for replay or killcam in online game.
you can manually active all your systems ScriptBehaviourUpdateOrder.UpdatePlayerLoop(World.Active);
not yet, I guess it doesn't work on server-side at the moment, Joachim_Ante said they were dealing with it on this video at 39:00
did you try PhysicsFixedUpdate?
I simply put FollowPosition component into camera entity to trace the player entity in CameraSystem, and public static properties for camera data....
My solution is monobehavior for playerInput and CameraSystem for camera rotation and position
struct TestJob : IJobProcessComponentData<Position> { public void Execute([ReadOnly]ref Position data) {...
what you are looking for are UpdateBefore, UpdateAfter and UpdateInGroup attributes?
the first time I used unity2018 with ecs, I encountered many problems in vs as well. but after uninstalled everything about vs and unity, and...
its not a concern, you can still use unity 2017 in 2020.
a snapshot from CopyInitialTransformFromGameObjectSystem.cs [ATTACH]
try to install the latest version of visual studio 2017 and visual studio tools for unity