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What if a game was released on multiple platforms using different backing engines. Would we only count users and revenue from the platforms used...
Judging by their complete lack of communication for such a long time, the upper management is completely unable to function properly. That does...
Long long time Unity user here, wanted to drop my 20 cents. Our plan for our current Unity project is to: 1: Move from using engine built-in...
I tried to make a test project, but it doesn't seem to crash there.
I'm running into this as well. Any info when it will be resolved?
I can report that deleting library helped me. The project had 120 possible shader variants with only a few shaders, but the build still got stuck...
I was able to solve a very similar problem by making a script that automatically combining the tiles into one mesh when the lightmapper is...
Thanks, I got hit by this.
Would love to have the fix for 5.3. We're hitting the same issue, and we need to have a ton of sounds set to streaming.
Thanks! Waiting for the fix eagerly... :)
At least Smooth.Foundations is apparently not using the PostProcessBuild attribute.
At least for me it's really stuck, it's been building the project with that single library in it for hours, nothing happens.
We had this exact problem, and pinpointed it to Smooth.Foundations library. No fix known.
I find it strange that this particular library is getting the compiler to hang, after all it's only using managed c# code. It's unfortunate that...
I just reported a bug that the IL2CPP compiler gets stuck in "postprocessing player" if I have the Smooth.Foundations script in my project.
Here's mine: http://fogbugz.unity3d.com/default.asp?641794_v56h034n5j19qhs1
Hi! Is it possible to set the font material in the editor for a textmeshpro object? I know I can set the font asset, but the material is tied to...
Experiencing the same thing as well, opening another project, then returning helps.
I'd like to know that too. In my testing it seemed like it made no difference, the entire audio clip was decompressed into memory no matter what I...