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The function works for me, but after I added texture.Apply(); after texture.ReadPixels(new Rect(Vector2.zero, resolution), 0, 0);
Thank you for your answer! You are right, the panorama option in the native cameras is proprietary api, so far not accessible to external apps,...
Hello Yasirkula. First of all, thank you tremendously for providing your amazing assets, Camera and Gallery! We use these assets in our project,...
Hello Yasirkula, thank you very much for for creating and making Native available. I have a question: as I understand it, one can share text and...
I had this issue a moment ago when I tried to Build & Run on my Android phone. I have Android SDK and all other SDKs up to date. Eventually, the...
Thank you!
Yes, the PlayableDirecdtor is the answer. Received an explanation from seant_unity. The progress can be set via script by changing the time...
Is there a way to play the Unity Timeline at a certain frame/time/normalized progress via script? Example scenario: I have a castle which is...