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@NeatWolf Yes this does, I did mean a solution for run-time so I guess I will have to include a reference to the prefab for the instantiated clone...
If I have a reference to a GameObject instantiated from a prefab, how can I use this to source a reference to the prefab? so GameObject...
How can I make an enemy go as close a possible to the destination even if the destination is unreachable?
I've created a procedurally generated environment made of blocks, the player is able to mine the blocks to get resources to build around...