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Thanks for the links. But is it possible somehow to detect invalid keywords in the shader?
Even then, the '0.00' don't cost zero time, so there's quite a bit of rounding errors going on.
BeginGUI() seems to create a bit of garbage for every OnGUI() function that is active. If RuntimeEntryPoint.OnGUI() is not doing anything, you can...
In Unity 2021.3, reducing the number of enabled OnGUI() scripts to 0 will still call GUI.Repaint() but the time spent is around 0.01ms now, so...
A very old thread but in Unity 2021.3 it's still reasonably costly on my PC. Any use of OnGUI() triggers a call of GUIUtility.BeginGUI() which...
Light baking (lightmaps), reflection probes and such may cause issues when you try to transform the whole scene. I don't know the details but...
We noticed that too in Unity 2021.3.8f1, that the error came back compared to Unity 2019.4. We tend to keep Unity running for a long time, so...
@MartinTilo Thanks for the tip, I'll give the new Memory Profiler a try!
CSV export could be interesting. I'm stuck on 2021.3 (it's not easy to transfer all created content to later versions just like that). When...
I know it's an old thread but I see this all the time in all kinds of programming. Hierarchies tend to be bad for gameplay code. Aggregation (so...
Note that timeBeginPeriod() has been revised at some point in Windows 10 to behave mostly per-process, instead of systemwide. So that's a bit...
Indeed it seems like if the AssetBundle was already loaded, you get this error when trying to load it again.
Be careful that your game is indeed the Active Window. Not always true if some other window is active (like running your game through another...
Any news on this? I've not been able to get Unity 2019.4 into fullscreen using commandline arguments for a year now (and hide that taskbar).
Indeed, getting the focus seems required. I tried a bunch like: BringWindowToTop(hWnd); SetForegroundWindow(hWnd); SetActiveWindow(hWnd);...
So how about a simple 'string s=string.Format(...)'. Does that generate garbage as well? It's not easy to get around garbage if you use strings. Hm.
The Textures class doesn't seem to exist in my Unity 2019.4 version. Is that a custom one you built?
Note btw that for example in the nVidia driver on PC I can still force vsync, no matter what the application (Unity) says. So also in that case,...
That is useful, but only exists in Editor mode. I sometimes get exceptions at Runtime and only have a GUID in the error message (not a script...
I tried the other way around, going from 16 to 32 bits. I got around 20% reductiion in performance so switched back to 16 bits. ;-)