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@cirocontinisio Thank you. @Smurjo: Thank you.
I must defer to your judgement on this topic. I submitted a pull request because I thought this would be an improvement. I do not mind closing...
I have added a pull request for this refactor/implementation: https://github.com/UnityTechnologies/open-project-1/pull/481
Summary: I think the editor should end game mode, if the user exits from the main menu. It is simple to do in code. Repro steps: 1. Run the game...
Summary: 1. There was a minor bug, there is a 1-line fix for it. The bug was raising NullReferenceExceptions. I have submitted a Pull Request...
@Smurjo, thank you. This is my understanding of your comment: Programming practice: Initialize variables with default values; event channels...
thank you!
Okay, so I was just listening to the "Game Architecture with Scriptable Objects" devlog again, and it said if an event is invoked without any...
So, I am stumped. This variable _onGameExitEvent has a null member, and it shouldn't, but similar variables are set up and used in the same way,...
Okay! Made some progress. It's more than one bug. Firstly, the code was attempting to call a variable as a function--and I think this was...
https://github.com/UnityTechnologies/open-project-1/issues/478 I'm starting to look into this, but I don't really know my way around the...
Did this issue get sorted out? It seems the looks like the card is still open in codecks....
My name is Ellie Love, and I live in Seattle, in the United States. I think the first time I ever used Unity was in a 4.x version, but I have not...
I know it's been 10 years, but here's my solution: In words: 1. get the mouse position in screen coordinates (pixels) 2. subtract 0.5 screen...