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I just had no idea what it was looking for. Usually it's just a folder but that didn't work after a couple different tries. Then I saw the OP...
Oh man that first link (Particle Effect for uGUI by mob-sakai) is awesome! Super easy to use. My mobile game is already using Screenspace -...
Thanks big dawg that helped me
Ok the Android Studio statistics must be way out-of-date; I just happened to come across this when trying to research this issue...
Where is the Assets\Editor folder? In the "Program Files\Unity" folder somewhere? In my project folder? I of course have an "Assets" folder in my...
Nice, re-zipping in 7zip "Ultra" compression level brought mine down from about 750 MB to 189 MB. And my game is very simple and small although it...
Wow, well according to Android distribution statistics (now only available in Android Studio instead of that Google webpage), targeting Android...
I've been developing my first mobile game and testing it on my Galaxy S10 phone and it runs great. However I want to try it on a tablet because...
I'm really confused how to do this seemingly simple thing and cannot figure it out. I'm probably not understanding something about coroutines, and...
I'm trying to make a UI dialog invisible, in-game, upon a button click also using a "setActive(false)" call. I've done this successfully multiple...
Well I just went back to "Screen Space - Camera" for the GUI (main menu) Canvas's "Render Mode." Since adding a new Canvas specifically for the...
If anyone's reading this later, you can put world stuff in front of your GUI by doing: 1.) Set your Canvas, that contains your GUI, to have a...
WOOT. Sorry, my last reply was talking about a loading indicator when my original question was the bird not flying in front of the GUI even though...
Thank you for the reply, I appreciate it. It doesn't look like I have any SpriteRenderers in my game (I did the "t:SpriteRenderer" search in...
I had this working before, but had to change things around because my Canvas size was all wrong, then I couldn't get it working again. Then I...
I was having this issue too; my current points and game timer, both TextMeshProUGUI elements, and a couple little award displays in a dialog box...
Well I figured this out thanks to a YouTube video: [MEDIA] While doing it I decided that it would just be simpler to add the setting while in the...
Thanks a lot man! I was stumped on this and I couldn't believe such a seemingly simple thing wasn't also easy to do. Granted I've only tried this...
So my current working game has the following relevant parts of code. It features people models walking around a city, via NavMesh/NavMeshAgent,...
You probably have already moved on, but I did get this working. Are you still stuck? I could share my code. It's super late right now and I'm...