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I have some projects that are not using Unity ECS in which I'd still like to use BlobAssetReference. So currently I need to add a dependency on...
I'm not suggesting having multiple physics states at any time. I'm just saying that it seems better to me to run the physics update repeatedly...
The logic for interpolating between fixed time steps seems flawed to me, or maybe I don't understand the design properly. This is what I'm...
I'd be interested in this as well. If it was easy enough to do, we could patch the physics package ourselves and use this custom version. What...
In the "Design philosophy" section of the unity dots physics docs, it mentions that one of the reasons it is designed the way it is, is to support...
I tried this with version 1.3.9 but couldn't get it working. The only way I found is to use IEnumerator then yield an Task/Awaitable instead
As far as I can tell, there's no reason for this. If users have their own analytics solution, but want to use Unity IAP, then they have to use...
Anyone interested in further updates to Zenject should be aware that the primary author (me) is continuing it under the name Extenject instead,...
Sounds like you might be talking about reflection baking? If not, please elaborate
I can't think of a reason that binding would cause the prefab to be instantiated twice. It could be a bug. Feel free to add an issue for it,...
We use gitter for real time discussion here: https://gitter.im/Extenject/community
Just to let everyone know - I'm maintaining zenject here now under my own fork: https://github.com/svermeulen/Extenject
Yeah, that makes sense. I think when unity imports an asset bundle it will replace any existing files with the new versions but it won't move...
Can you try doing a clean install of the latest zenject? As far as I know the asmdef setup should play nicely with unity's new expectations
I suppose you could also inject Task<MyFacadeClass> directly into the initial object graph too, and then use FromMethod with something like that...
FromSubContainerLoadSceneAdditive is a great idea. I can definitely see how it would be useful, but I don't think it can work, because the new...
Is there any reason why AutoInitialize can't use RuntimeInitializeLoadType.BeforeSceneLoad? As it stands right now it seems like you need to add...
If you think you've found a bug with zenject, it's much easier for me to help if you can provide an MRE (minimal reproducible example) rather than...
It shouldn't matter if it's being injected into a monobehaviour or a non monobehaviour. Can you reduce it down to a complete small example?
I'm not sure what you mean when you say you tested my code - I didn't provide any code. Based on the new code you posted though - You shouldn't...