A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Was it something I said? :confused: I understand you all must be busy but one week and no reply seems a little strange. Anyway it’s not a...
// uScript Action Node // Get DeltaTime using UnityEngine; using System.Collections; [NodePath("My Nodes/Actions/Time")]...
Even when using the UDK engine you still need a Mac to be able to upload your game to the app store, but you can develop and test your games on...
There was an error in my above code: // Called when selected and deselected public bool selected { get { return...
Basically as you are using the First Person Controller I think every time you try to rotate it you are just fighting the MouseLook script attached...
Hello! :) try: var firstPersonController:Transform; var prefabEffect:GameObject; function Start() { var go =...
I didn't know why either until I read this thread: http://forum.unity3d.com/viewtopic.php?t=12724&highlight=renderer+materials
Here you go, hopefully it works. using UnityEngine; public class FindHitSubMesh : MonoBehaviour { private int[] subMeshesFaceTotals;...
try: public override void OnInspectorGUI() { Debug.Log("Inside OnInspectorGUI"); GUILayout.Button("Button"); }
use '==' when you want to compare and '=' when you want to assign. function LateUpdate(){ hand.position = Vector3(0, 0, 1);...
Unity is trying to compile all the scripts in your project one or more of your other scripts have errors in them, do you get any errors reported...
http://unity3d.com/support/documentation/ScriptReference/Mesh-colors.html
You probably have errors in one or both of the scripts. Here is the FPSWalker in c#: using UnityEngine;...
The First Person Controller in the standard assets package already implements a basic jump in the attached FPSWalker script. Are you looking to...
pg = program? You want to jump to another line of code in C#? You want to make a game object in your scene jump?
Well what you are describing would be the effect you would get if the MouseLook script on the FPC was not yet initialized when you tried to get a...
Probably a dumb question but do you have a FPC called "First Person Controller" in the scene hierarchy? Are you instantiating one in a script?
try: function Awake() { gameobj =GameObject.Find("First Person Controller"); mouseL = gameobj.GetComponent(MouseLook); cam =...
If you look at the First Person Controller prefab you'll see there is one MouseLook script component attached handling the X axes (which is the...
I don't think you want the Start function to be static