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I updated because I wanted to see if a bunch of VideoPlayer bugs were fixed. But it doesn't matter why you're updating. You shouldn't have to...
Please stop making unnecessary, frivolous API changes. It's maddening. This time, it was error CS0143: The class `UnityEngine.Video.VideoClip'...
I think I just made sure msaaSamples does match the camera.
Fixed the missing function.
Talking about the rig, not the skeleton, eg. whatever controls you set up for animation. The skeleton would usually just be a part of the body...
I prefer HIK, since it works with almost every humanoid skeleton I've tried it with, setup is very quick, it gives good control, and allows...
Nobody's giving you a complete drop-in solution, you need to take the pieces people give you and put it together into a solution yourself. Your...
I'm not sure that Dev's suggestion would help. It would change the order of updates, but Animator would still be updating the transforms with...
947491
That's what I suggested was happening above ("if(new time >= exit time && old time < exit time)"). A crossed check would handle both directions...
It's a 3D animation in a 2D game, where he wants to control the hitboxes in the 2D view separately from the 3D animation. It's pretty standard in...
Context menus are used all over the UI and they're the standard place to put secondary actions in every desktop UI. The only problem is that I...
Hmm. While looking at animations for UI (very not sold on this...), I noticed something else strange. If I set the speed (not speed multiplier)...
I don't think it needs a redesign, the inspector is the natural place for it to be. It's the same place Maya puts it. The only confusing part is...
You need to tell it what you want to key, and the inspector is the only place you actually see all properties to be able to pick them.
I don't think the hierarchy is more discoverable than the inspector. The inspector is where you go to set and work with values on objects, the...
(Why do Unity people call context menus "contextual menus"?) I hadn't seen that menu. It's a bit undiscoverable, since it only appears if you're...
I want to scale a canvas UI when the user hovers the mouse near it. It's a basic UI effect, but how do I do this with a canvas? I'd expect to...
The main thing I'm not sure how to do with the current keying workflow is how to set an initial key. Placing a position key that changes a value...
I spent a while the other day just trying to figure out where Texture2D.LoadImage went--it was nowhere in the docs so I was worried that it had...