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Khronos recommends to use Collada for authoring interchange and glTF should be used for run-time delivery. COLLADA Overview - The Khronos Group...
The world has changed in the last years. Game Engines are used not more only to develop games their capabilities are interesting for...
We do not know the context. Joachim Ante is the mastermind behind the whole DOTs system and not easily replaceable. When he is not a member of the...
This is wrong. According to his Linkedin profile Jochim Ante is still CTO of Unity and in the S-1 file he is listed as "Key Employees" (page 151)....
Back to the topic:...
The problem is here the reality. I agree with you but i have often seen some other ideas. Visual Scripting is often sold as solution for coding,...
I do not think the situation is so grim. Unreal is the leader in the art field because the push for a cinematic experience and allocate the most...
From a Bloomberg article some days ago:
I had the same problem (Unity 2019.2). In "Preferences" scripts were "opened by file extension". In my case it was always VS 2019. Even when i...
void Start() { rb = GetComponent<Rigidbody>(); } Source: https://docs.unity3d.com/ScriptReference/Rigidbody.AddForce.html
The current Asset store system prefers the sellers and allows them to get a free pass with bad business practices. The main problem is that as...
I have noted the same problems in Unity 2018.2 . Some times ago importing Mixamo Animation did work. Now it seems that something is broken. When...
The book has some very good parts and the author is competent in Unity but the sad reality is that it has too many flaws (like do step 5 and dozen...
The guy is Ian Dundore.of Unity. What he is says it that the old Animation component is for simple cases much faster than Mecanim and should be...
Sorry, this is not wrong. It was a statement by their developers on their own forum. Background was a discussion about some incomplete or not...
I did not wanted to say that Unity has unlimited resources - nobody has and so you have allocate all available resources. Epic may have basic...
This is double edged. Epic develops only features they need for their games because they do not have unlimited resources like Unity but Unity has...