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Too bad, I'm stuck with this asset. I hope I'll manage even if it is unsupported now.
I figured it out from this texel validity map. Apparantly, the rays all got invalid after bouncing off the walls. So I concluded the walls must be...
Upon further research, texel validity might offer me a hint? [ATTACH] It looks like this for my geometry, but I have no idea what to do about...
I have removed the wall on the side here and it clearly shows: As soon as these wall objects touch other objects, their lightmaps get "cursed"....
I've been looking at this for a while, tried all sorts of things like calculating UVs, normals, etc. Nothing seems to even effect the problem, so...
Thanks for the reply, I appreciate it a lot! But after two days of deepdiving into this I decided it simply isn't worth it and just made the enemy...
Hi! I'm in serious need of help. I have tried to sort this out for many days, but I can't make it to the finish line. I have this model from the...
I have now gotten closer to understanding the issue. The provided FBX file contains no armature bones,or rather they must get lost by importing...
Ok, to be a bit more precise: [IMG] I'm using an enemy model that I found fitting my purpose, a bubble enemy. But the bubble enemy has ears, which...
Anyone has an idea? This has been driving me crazy...
Written the script of all chapters, so I can get to some dev-work again!
[MEDIA]
And with that the issue is fully recoved! Thank you very, very much, this has been a nightmare for me. One last question, if I may. How is it...
Hi! Yay, thank you so much, we are getting to the bottom of this now! I'm attaching another video of what it looks like now, there is one issue...
[MEDIA] Here with the removed arrow.
If you look at my video yesterday, the arrow was not there. that got added by installing your package. I have removed it. The problem persists.
Additionally, as you know, it is now running on your default setup. I have made zero adjustments. Still, it is working fine on the demos, but...
[MEDIA] Here's a view of the current setup.
Upon looking at whats going on, the fade in is playing in the loading screen? I usualy dont have a loading screen, so maybe thats why it just...
I did as instructed and the issue persists.