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How to get the "active input handling" value of the ProjectSettings/Player window from code?
Hello I am facing the following issue in zenject. I have a game state machine, the machine itself and the state factories, I register in the...
Hello. In editor mode, I need to change the color of the mesh's vertices. Since at this moment, the unit swears about editing the mesh, I create a...
I did it by mistake. Sorry, but you don't need to arrest anyone)
Problem still exists. In that block, a simple check for the presence of the desired component in the object.
Hello, I am using the following code to display a private array in a custom editor. When you click the "Add item" button, the last item is copied...
Hello. In the vert function, I want to calculate the emission value and pass it to frag. To do this, I declared the emissionDelta variable in the...
Hello I have a radial fill shader for a sprite which I am trying to fix for myself. I want to add a semi-transparent background for the scale....
Thank you very much!
Hello. I took a basic Unlit shader and modified it by adding emission from the vertex color. I did a test to verify and found the following...
I am writing a custom editor and I still can't get the following. I want to shift the fields that are after the green line to the left, so that...
The field displayed using the EditorGUILayout.FloatField method does not display an arrow like unity does for its own purposes. How do I add an...
Thank you, I didn't notice.
I am trying to display classes that are nested in others in a custom editor. I am using the following code, however, I only see the baseValue...
Why doesn't indentation work for EditorGUILayout.Toggle? Offset occurs only between the marker and the field of the object, shifting the field to...
I have a generated plane for which I am trying to tint only part of the texture. But it doesn't work for me, the texture starts from the upper...
I am writing a custom editor that creates points on a surface on click. In order not to switch objects due to a click, I use...
Hello. I have an array of points whose positions I edit using Handles.PositionHandle. I want to add the ability to select edges on the mouse...
Hello. I am thinking about how I can implement mesh generation along the points. Is there a situation where the mesh needs to be rotated to the...
How can I change the gradient colors of the particle system ("colorOverLifetimeModule" module) from code?