A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
6 years of development in the bucket. Edit: lol didn't recognize you could read it from my "joined" date.
Today I somehow broke my inspector. Whenever I turn on debug mode I get several errors like: "NullReferenceException: SerializedObject of...
Hi everybody, I want an enemy in my game to be invisible but cast shadows. I use HDRP. The enemy's shape is animated in a series of images. Now...
Sorry, I was thinking too complicated. I can just alter the gradient per script every time the scene changes. I don't need to bind it and I need...
Hi! Is there a way to bind the exposed property of a color gradient to the one of a custom script? I know, there are almost no use-cases but I...
Thank you, Seneral! After you mentioned the "Rect"-part I already wrote a new version of the TC_AutoGenerate. I am no programmer so, it's all a...
Now that would be somewhere in the middle of awesome and gorgeous! :-)
Thank you for your answer. I did some deeper research now. The collision is behaving very oddly. If I add a sphere with rigid body component it...
I useTC2 for some days now and I love it. If I generate the terrain at runtime, I have 2 issues with the collision though. First: My Character...
After some testing, I saw "Random.rotation.eulerAngles" only gave me results with relative coordinates of positive values. This is what my final...
Thanks a lot for spending so much effort in your answers! :-) I have already tried "Random.insideUnitCircle" in combination with "Debug.DrawLine"....
Thank you for helping me on this! Especially because it seems to be more of a mathematical problem than a programming one. I did some thinking...
Thank you! That works :-). I read some documentation about rotations, vectors, quaternions and so on, but I still don't fully understand it seems.
Hello, everyone! I try to teach my AI to pick a random target on a plane. It is important, that it picks the first hostile target it sees in any...