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Is it possible to create Bloom effect without enabling HDR on the Camera? When HDR is enabled on my game, FPS falls drastically. As of now I am...
Hi, I have loads of transparent textures across everywhere in my game. As of now, I am using Unlit -> Transparent Cutout shader on them. Is this...
Hi, I have downloaded Character from AssetStore. While using this character, it looks different with Scene Light On and Off. Attached are the...
Tried using Planar Reflections and it didn't work-out. I have used Planar Reflections and Custom Shader as given in this URL:...
Hi, I have a bunch of animation clips that are captured in Mo-Cap, corrected(using Male character as reference) and applied to Male character and...
Thanks Nick and Bgolus, Will look for a suitable solution.
Hi.. Thanks for the prompt reply. SSR isn't supported in VR. Coming to point of using Planar Reflections, I have around 20 light gameobjects in...
Hi, I have a Curved cupboard in my Spherical room, where I have baked a Reflection Probe. Box Projection is enabled as the entire contents of the...
@YouDesign , I have increased the Scale in Lightmap for the GameObject and baked. But, it doesn't had any effect on the artifacts. However, I...
Hi, I have been baking light within the scene and there are some weird artifacts appearing at couple of places. I have selected the Generate...
@aliyeredon2 , I have been using your PlanarRealTime reflection script and shader as you described by you in the url below: [MEDIA] However, the...
@ludiq , I have the exact same problem in Unity. Due to added rotations in the Unity avatar when imported from Maya to Unity; my animation has the...
While preparing the rig in Maya, I have zeroed all the rotations of the bones in T pose and Converted the file to .fbx format. I had imported the...
Thanks @mgear .. This solved my issue.
Thanks @ModLunar :)
@mgear, As I earlier said that I am pretty naive to shaders :( . Attached is a sample texture which is applied to model. Could you please let me...
@mgear, Thanks for the solution. Able to achieve the mask on parts of body. However, due to some internal specific reasons, I should not use any...
Hi, I am looking for a shader which will gradually decrease the transparency of the texture from top to bottom. It means, that the top of the...
@mgear, I am naive to shaders code and stuff. Could you please elaborate on how to generate the mask and refer in the Shader Code.
@mgear, This is exactly what I need. I could toggle b/w the parts which I can display or not. But, Could you please elaborate how you created this...