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Does anyone has a better solution ? This seems to work 90% of the time, but with some shaders it's not fully working.
For what it's worth.... here's the hack that fixed the issue for me. I just run it after loading the scene, but you have to wait till it's...
Hi there, I'm trying to make an assetbundle from a scene that has lighting baked into lightmaps and it's not loading correctly. The scene with all...
Haha, thank you for pointing that out. I should be able to get it working there.
Is there a way to control the exporter options from a script? I'm using the exporter from an editor script like the following:...
I also tried using the actual video texture ( CpuImages example) and add it to a Camera Plane (fg video with alpha) but I can't seem to line it up...
Never-mind, I found the answer. Looks like the ARKitBackground.shader is the one to use.
I'm trying to get custom material to work using standard rendering pipeline. I have customMaterial checked on and I assigned a new material but no...
I believe you need to put the ip address of the phone. At least that's what I'm doing and it's working well.
Yup, that fixed the problem. Thanks again for the AAA support. I can also confirm that EyeTracking and FixationPoints works for me too. I'm...
So I've just updated the plugin to the most recent version and made a new iOS build on my mac. I tried both face examples on the mac and they were...
It's so awesome to see all the progress you've been making here. Is there support for FaceTracking FixationPoint ? I'm using the blendshape...
I just tried the new blendshape example and it worked perfectly for me out of the box. I posted a 5 star review and thanks again for this awesome...
Absolutely. I do have a question. I've downloaded the plugin from the assetStore on my PC and Mac and it looks like it has different scenes. Mac...
Excellent, I just got it from the assetStore... looks like it live now. Congrats.
Hi there, I'm trying to add Single Pass Stereo Rendering support to a standard Phong tessellation shader found here (Phone Tessellation at the...
Did you ever got an answer for this? I know it's old, but I'm dealing with the exact same issue right now. Thank you
This is really awesome. Would it be possible to add the FaceKit Blendshape feature? It's the only AR feature we really need so if you add it,...
I think everyone here is still waiting for similar functionality. The sample that's currently there is from a year ago (ARKit 3.0). It would be...
I've modified the most basic Unity Standard Shader to add Tesselation and it's working great except in VR (when using single pass rendering). I'm...