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Does it work on mobile?
Agreed this would be a great addition to unity. Would buy no hesitation.
I imported it into a fresh project and got allot of errors because of image effects. So deleted the image effects folder and from the demo scene,...
not working in unity 5.
Could really use this in my project.
Could you not release the light probes as in your first video's, then add GI later?
I would purchase it on the asset store.
If its user friendly and easy to implement in a existing project I would be interested. Keep working on it as I don't think there is anything else...
Are you still working on this or is it dead? :(
Spherical Gaussian approximation works, seems a bit expensive though.
I have tried to make a fast pbr shader using simplified cook-torrance but it still seems slow, Was wondering if anyone knows if there is a faster...
tex2dlod don't seem to work on my nexus 7 and tex2dbias looks crap. Has anyone got an alternative?
Unreal 4 has a feature to reduce specular aliasing. It modifies the roughness using the normal map, something similar in Unity would be very...
Yeah exactly. Going to and fro from Photoshop gets a pain when your working on multiple textures.
Substance outputs all textures in separate files, PBR shaders like what LUX uses need these packed into a single texture.. For example a metal...
I use substance painter so being able to pack grey scale textures into colour channels from within the editor would be great.
Any news ?;)
Any news as this does look awesome. If you release it on the asset store I am sure you would get a lot of interest.
Has any one got this to work in a shader as I have been trying and getting strange results. What i have now seems OK on shifting the X axis but...
What sort of shader cost is there to using this and does it break batching? Thinking about mobile.