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Wow, how is this not a bait and switch? [ATTACH] As someone who's been using Unity for almost 10 years, this is a slap in the face. What happened...
For anyone else stumbling across this post, it appears margin is actually: Left, Top, Right, Bottom
I'm checking in nearly three years later. Is it now possible to use IK with animation clips in Timeline?
No, we've always had it set to just SimpleRockets2.app I will try using the path to the executable and see if that helps. Thanks for the suggestion.
We just recently switched from Unity 2018.4.4f1 to Unity 2019.2.0f1 and noticed that the macOS build output is subtly different and causes the...
We are seeing extreme z-fighting issues on iOS using Metal. Android with OpenGL ES 3 is performing better than Metal in this regard, which is...
We are having the same issue. Any luck on finding a solution for this?
Will this make it into 2018.2 as well? If so, what version? Thanks!
That's great news! Thank you!
Stephan, Thanks for letting us know. Is there any further news on this? Should we just wait until 2018.1?
I figured out the problem. This was a configurable joint, and I had x,y,z motion and angular x,y,z motion all set to Free (but they did have...
I've recently started using Unity 2017.1.0f3, and I was excited to see the new currentForce and currentTorque properties that are now available on...
I'm submitting a build to the iOS App Store and I'm stuck at this question in the submission process: "Does this app use the Advertising...
I never figured out what was wrong Unity's WWW class, but I was able to get around the issue using the System.Net.WebClient class. I implemented a...
I have an app built in Unity and setup to be released on the Mac App Store that has networking tasks that work just fine in an OS X build, but...
I've been trying to get wheel colliders to work correctly for our game in Unity 5 and like a lot of people, I've really been struggling. So far,...
I'm getting a NaN for the ContactPoint.normal in the OnCollisionEnter method. I thought it was my code for hours until I finally discovered the...
I would be fine with an opaque water shader so long as it is animated, with a normal map. Reflective would also be a bonus. Any other shaders that...
Are there any water shaders out there that you can just click the "Receive Shadows" option in the Mesh Renderer to get shadows on the water?...