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I have a suggestion for SpriteAtlas variants but no sure where to post it. We want to use variants to globally scale down all sprites within an...
Hi, I have a prefab which has a reference to a SpriteAtlas with two packed textures. When our game starts up I want to enumerate the sprites in...
It's a little boggling that there's no way to do this in Unity's API. It's 2022!
We're having this problem with assets loaded from bundles. The referenced script (Unknown) on this Behaviour is missing! would it kill Unity...
Or this kind of message? A scripted object (script unknown or not yet loaded) has a different serialization layout when loading.
Question for Unity devs: Is there no way to decorate this message with the guid of the missing script, so we can track down what script is...
Hi, I want to understand how memory allocation for assets works so I created a simple test project: create asset bundle containing a single...
Reported and blocked
Note: doing this to move folders around seems to work fine
Hi, I'm using AssetManager.MoveAsset(..,..) to move a single asset in command line mode ("-batchmode") but the call fails, giving me this output:...
Hi Unity, would it kill you guys to include some sort of hierarchy path to lead us to the game object in question?
Hi Everyone, We have a single folder in our project where we store ability icon sprites for our game. I'd like to make certain properties...
You are a dirty, dirty boy. Also you get a cookie :D
Note that I turned off the 'Collision' module and this particle system is still spamming the above error, so I don't think the problem is related...
yes it is. Is this a known bug? This is on 2017.4.25.f1. Here is a screenshot of our hierarchy and PS settings [ATTACH]
Do you have sub emitters listed more than once? I'm seeing this problem and we point to one emitter for both Collision and Death. wondering if...
We found a really old particle system in our project, it refers to the same child emitter twice in its list of sub emitters: [Collision]...
Hi @unity_bill any chance of you guys including the guid of the missing script, so we can at least verify that it's being bundled correctly?
Hi, our artists want to use animation scaling to enbiggen our characters during a special attack. We expect them to increase the scale factor by...
Hi Everyone, We're trying to figure out how to efficiently display 50-60 inventory icons at the same time, with as few draw calls as possible and...