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@ryanc-unity did you get a chance to look at the log? I'm unable to work with my team at the moment, because it takes nearly 10 tries to send an...
I've tried selecting subsets before and they failed the same way too. But I haven't experimented if the problem is too many files with a large...
I'm using 2018.3.5f and for the last few months, I'm having trouble publishing changes to collab server.Publish starts fine but if the total file...
I've done a quick seach but couldn't find this issue posted before. For some reason the Unity Hub installer starts in German for me (I use...
This was what I did too in the end though I had panorama images so I imported them as cubemaps but the file size increased drastically. Will give...
I'm trying to implement a simple 360 photo app with native cardboard sdk. I'm using the default Unity sphere and a shader for inverting normals,...
You don't need much detail to build. All you have to do is open XCode workspace rather than Xcode project and build from there. If this still...
I'm not entirely sure either but I believe VR profile is for things like distance between lenses (or your eyes?) and their distance to your phone....
I'm using only the native cardboard sdk with Unity 2017.1.0b9 and building my app for iOS. I used to change FoV when using google vr sdk by...
Excellent work, I'm also very interested in a tutorial.
Thanks for the answer and good luck getting your apartment back up :) I was aware of the float precision problem though I was hoping maybe you...
This probably has been asked before but I couldn't find it on search. I'm using these lines for rotation: HOTween.To(transform, 1, new...
I hadn't updated the plugin for a while and had to update today because of 4.2 compatibility. I must say the editor is much more easy to deal with...
I've just ran into this. Thanks Abomb for the solution, saved me a lot of time.
I have found one minor bug (though I don't know if this counts as a bug). When using a custom builder you get the error from the script...
Solved the above problem by copying lines from U3 version. I don't know if it's fully working yet but at least it doesn't throw any errors:...
Is there any chance you can pack U3 and U4 versions as different package files and send just those to Asset Store? This way U4 users can just...
I did remove the shader(whole folder) but the textures are still blurry (like when I imported the shader). I've had this problem again with...
I've imported the shader to a project I was working and it already had terrain built by unity's default terrain system. As soon as the package was...
You should be generating a 3 dimension mesh then. I don't know how you generate your "hilly planes" but if your generating by filling vertices and...