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For Unity? Yeah, either try/ask the "ShadowSoftener.com" asset-package authors, or "get your hands dirty" and rewrite all internal shadow-casting...
You're right, thanks.. I forgot about these as I've been doing too much "1 directional light only" for too long :)
I think I got somewhere now with ray-plane intersection so thanks for your attention ;)
You need to read from the (predeclared in unitycg.cginc or somewhere I think) sampler2D _CameraDepthTexture essentially to access depth. There's...
You can ask in the "Shadow Softener" asset forum thread if their PCF softening improves the situation. I have it but never tried it yet (got it in...
Now that you mention it... now I do remember that oddity :D not sure I would class it as a bug, a global uniform shouldn't be exposed as a...
One of these things that should be so straightforward in theory but is killing me for 2 days without getting anywhere :-D *cries* OK here's the...
Doesn't matter per-se where you set it. You wanna set it just before first being used in a rendered frame, and then re-set it only when you're...
[edit: was errroneous advice]
-- or just a custom Lighting function defined in the SS should probably cover whatever "shadow-looks" customization is needed, no?
Nah, too much CPU work.. I think geomipmapping/clipmapping is what Unity's terrain system does. But after some more research, I think the term I...
I want to research and study samples/snippets of a topic I figured must have been widely used for years, I suppose, but having trouble finding...
Without having studied your lengthy script code, I wanted to point out that Unity Pro (and Pro trial) have something like this in the "Image...
I guess you're right... well I post-poned the topic of SSS for now anyway ;) thanks!
Well... technically/in theory it's totally doable to fully replace the shadowcaster/shadowcollector passes with custom Cg code... but yeah, I...
Having a custom deferred renderer in Unity (not the built-in Deferred path) where one of my G-buffers contains material properties for...
Nice water, is it Unity's built-in one or a 3rd-party or homemade shader?
If you generally prefer surface shaders (for example for automatic lighting with lightmaps, shadows etc.) to vert/frag "hand-crafted" shaders,...
Read https://docs.unity3d.com/Documentation/Manual/UnderstandingFrustum.html and then adjust your camera's "far plane" setting to the "scale"...
In scene view, this can easily happen even with the sky-dome scale set to 9999. In game mode, this shouldn't happen as long as you keep the...