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I experienced the input freeze when using the tab and hold interactions together with multiple bindings for the action. When using a single...
I get a similar error when trying to use a tab and a hold interaction on the same action. The behaviour I want to achieve is that a menu opens up...
I am trying out the new input system and wanted to track when the touchpad (WMR controller and Vive controller) is clicked North and South in...
I solved this as I recognized I need to use at least Unity 2019.4 LTS and I was using 2019.3.
I want to use the new action based approach in the XR Interaction Toolkit which uses the new input system. The sample project for the XR Toolkit...
Hey everyone, I'm trying to find out the directory where the user installed steam so I can look for a specific subfolder. Therefore I tried using...
I tried to use the Stencil Buffer for an Effect like this, but the other way around:[ATTACH] So I want to see a xor instead of an Intersection...
I was wondering if there is a possibility to natively interact with UI elements using for example the Direct Indicator instead of the...
We do not want to use the Oculus Integration or SteamVR in our project, instead we try the XR Interaction Toolkit from Unity. Is it still legal to...
Hi everyone, I'm trying to render some Objects always on top off every other object so that they will always be visible to the user. Therefore I...
I would be interested in that question too. Is it legal to use the models from Steam\steamapps\common\SteamVR\resources\rendermodels in an actual...
Thats exactly what I did now thank you!
Your right thats the structure and this looks like a smooth solution. But am I right that I'm not able to remove the listener again afterwards?
What do you mean? As far as I know there is no "GetListeners()" function for UnityEvents that I could use to pass on the listeners as Actions to...
Hey guys, I am creating a dll for some UI elements. The purpose is to give the user of the dll an easy way to create some menus. So he does not...
I hope someone knows what to do. I have a sphere with a radius = 1 and i have a "screen" (quad). I want the quad to move around the sphere based...