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To test things out, I created a new project and set up the post-processing stack from scratch. It seems like color grading is broken in Mac...
Fixed this particular visual glitch. I have a dual-camera setup (one for UI, one for the viewport) and the UI camera's background color was...
[EDIT: Tried more things] [EDIT: Reported as a bug] I'm using the latest version of the post-processing stack via the package manager, in Unity...
AHA! I FIGURED IT OUT! It wasn't even the probes. [ATTACH] I made my static emitters larger and boom, lighting evened out. (Emitters are on a...
Yeah I may have to do that for the time being, until I get this all figured out. Definitely not a good permanent solution but it'll make things...
I was able to use your tips with probe placement to at least make the problem less severe, thank you very much for that. Dynamic objects are still...
No, they are not. As stated, I extended my light probe coverage beyond the room just to cover my bases. There's something else going on. Thank you...
I looked into this a little further and I think this is separate from the ringing issue. I get the same problem with emitter intensities set to 1...
Unfortunately, this is not accurate. If what's happening in my scene is a result of that artifact, and that's inherent to their probe system, then...
Yep. And it turns out, as an object gets closer to a static emissive light source, it actually gets too bright, with extreme contrast, and then...
Again, as stated, the problem persists regardless of whether I'm blending probes or using a proxy volume. It also happens with every mesh in the...
I have a scene using precomputed realtime GI. Anything that uses light probes in this scene is way too dark. The following image is a comparison...
It's probably no longer compatible with the latest versions of Unity. I haven't touched that code in a very long time. If anyone has the fix for...
I'm pretty sure you can do a raycast, and with the raycast hit, test that pixel in the lightmap:...
I'm trying to use the cubemaps from my reflection probes (with box projection) as a form of interior mapping. This would require flipping the...
The problem was simple: The cursor was still a raycast target. Code works now. Here's the modified script, for anyone that wants to have a...
I have the virtual cursor sending events instead of the mouse cursor. There's a bug right now where hover events flicker on and off. Once I fix...
Awesome, this should help! Thank you. I'll report back when I get some results.
[Solved: Here's the code to create a virtual mouse cursor that triggers UI events.] Is it possible to create a virtual mouse cursor (as a UI...