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I don't have much time, but I can point you in the correct direction, you need to create a custom activity (java) for your project, you can then...
It's not really compiling in the background tho. What would be really useful is having an option so the compilation is truly done in a background...
I ended up going that route too. Setting "preferredRefreshRate" in Java but you need to use the exact values as provided by...
This is what I use: var info = Target.textInfo; var a = (byte) (value * 0xFF); for (var i = 0; i < info.characterCount; i++) { var c =...
That's a really cool solution, glad you replied to this as I missed that thread when searching for a gc alloc free solution. Makes you wonder why...
You can pool them public override bool keepWaiting { get { var waiting = Time.time < _waitUntil; if (!waiting)...
For me on Android, I had this issue if "Optimized Frame Pacing" (swappy) wasn't toggled on device that have a 90hz screen. Even if targetFrameRate...
Was there ever an official bug report for tracking this issue? UUM-26628 is such an awful awful fix to force mipmap on UnityWebRequestTexture......
You can track the progress here:...
Thanks! However I was mislead as it seems my issue had more to do with using a "symlink", it seems like "Hot Reload" does support using the...
Seems like it currently doesn't listens for changes for paths in "packages.json", I have a library where I use "com.my.library":...
I just updated to latest 2021 LTS and `ScalableBufferManager.ResizeBuffers` is broken on iOS (UUM-24634), have to revert to 2021.1, every unity...
Unchecking 'Optimized Frame Pacing' is not really a fix as you probably want that enabled. In my use case and combination of unity version /...
My bug report got rejected, someone else might have better chance trying to convince them.
While it is true that this forum post is in "Editor & General Support", I think it's pretty clear that this is indeed an issue while the game is...
I've submitted a report (IN-59983, not yet on the public issue tracker).
I've been trying to create a bug report since yesterday for this issue: https://forum.unity.com/threads/crash-log-from-the-google-play.1507211/...
I've been trying to submit a bug report but every time I get a "Connection timed out"... Maybe you can have better luck....
Same issue as well on 2021.3.31f1, hopefully Unity will take notice...
From what I understand, it is per game / project and I think there was an employee quote somewhere in the thread about it. Terrible communication...