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m_Root is the root element to which every other VisualElement is added. m_Root = new VisualElement(); VisualTreeAsset tree =...
This is the UXML file from which my custom editor is created: <UXML xmlns="UnityEngine.UIElements" xmlns:ed="UnityEditor.UIElements"...
When this code runs m_ReferenceType= m_Root.Q<EnumField>(); the m_ReferenceType variable is fed with the values in the screenshot. In order for...
I know you have probably found a solution to this already but I'm going to post this here for the other people who didn't. You just have to add...
Of course. Assertion failed UnityEngine.DebugLogHandler:Internal_Log() UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])...
Lately I've been prototyping a new way to rebind keys using the new input system and I think I've encoutered a bug. Running this code:...
This is propably a noob question, but I can't find a way to add deadzoning for float values, for example the rightStick/x. Is it even possible?
In the wiki it says that you can check in the Update() function if an action has been performed at a certain frame by accessing the...
I have no code that references the new input system and I'm getting a significant performance loss when moving the cursor around. Unity version:...
So i saw that a Unity 2018.1.0b8 is available to download, but Unity Hub is displaying 5th beta. Only reinstallation of Hub solved the issue. Is...