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I just reported a bug on this issue: "IN-59677 - UI Scaling affects Game Scale". In the Editor Preferences, if UI Scaling value is higher than...
"The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers." Seeing that now...
The workaround require access to internal properties and classes from the Addressable Assets package which I can't have from code out of the...
Will we ever get a solution for this? The workaround mentioned above is impossible when using Addressables as a package.
Easier then managing your own BlobAssetStore would be using the conversion system BlobAsset; var world = World.DefaultGameObjectInjectionWorld;...
That is very insightful. Thanks for sharing your findings so far. And I can have references to the entities? That is helpful. I tried referencing...
Those are some really neat ideas indeed! I'll try them out and see which works best for me. But I am leaning towards using the Shared Component...
So I want to define formations and have some characters move in formation. Let's I have a UnitFormation component with some data to define the...
Your ObservedComponents is null. Make it a new List<Component>() before adding.
For anyone still having similar problem, I would suggest checking if Stack Trace Logging (from top right options in console tab) for Log and...
UnityGuillaume, you helped me a lot today. Thank you very much!
Hey, does it export colors from material? Or is it only the mesh?